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'hypermedia narrative to database cinema'

more info on the open narrative course pages:

http://cas.famu.cz/wiki/index.php/Open_and_Non-Linear_Narrative_History:_works_and_links

Works can either be a) completely linear but compiled from databases of media objects or b) multi-threaded and navigated by a viewer or b2) by the system itself which determines paths through the work.

A simple example of a) is 'One Word movie':

http://www.onewordmovie.ch/

takes a single google image/word search and compiles the images into a continuing 'video'.

an early example of b1) or interactive narrativity is 'Kino-Automat' by Radůz Činčera and Alfréd Radok, 1967 http://www.kinoautomat.cz/

Most video games pretend to permit interactivity or multiple paths but in reality usually guide the player/viewer along a single path towards a determined outcome, much as described in

b2) above.

'Aspen MovieMap' began as an idea by MIT undergraduate Peter Clay, in collaboration with graduate students Bob Mohl and Michael Naimark. Peter “movemapped” the hallways of MIT in early 1978, as the second videodisc demo made by the Architecture Machine Group. http://www.naimark.net/projects/aspen.html.

Today 'Google Earth' is a worldwide project based on the same concept - navigable media structures based on a database of media objects.

'George Landow' is a hypertext theoretician and the author of 'Hypertext 3.0: Critical Theory and New Media in an Era of Globalization.'

information on hyperlinking of information can be found at:

http://www.cyberartsweb.org/cpace/ht/htov.html

including history and timelines:

http://www.cyberartsweb.org/cpace/ht/systems.html

Hyperlinking of information allows anybody to navigate through AV material or text and create their own narratives based on their own interests. Your youtube search will gather together a sequence of clips that are both suggested by your previous searches and are a result of your own interest.

'William Burroughs & Brion Gysin' pioneered the cutup in the mid-1950's. The cutup opens a space for chance and 'alternative narratives' to arise from an already authored work.

http://www.ubu.com/sound/burroughs.html

for Burroughs on the origin of the cutup: http://ubu.artmob.ca/sound/burroughs_william/Break-Through/Burroughs-William_Origin-and-Theory.mp3

Today 'cutups in real-time“ are available through tools such as the navigable browser on the internet, dvd player's menu systems, a youtube video timeline, etc, etc.


' Concepts essential to authoring media databases are:'

'metadata' - the information attached to a media object that is not the object itself.

'tags'- how the object is described to the public and hence how it can be navigated, either textually or based on image tags.

'textual orthogonality'- keeping the database orderly so similar items can be retrieved when using similar search terms.

'interface' - what is presented on one side to the author as an environment in which to create the work and what sort of interface is made public to navigate the work?


The 'Korsakow interactive story system' for interactive narration has been developed for creating interactive narratives:

http://www.korsakow.com/ksy/

'Luis Bunuel' suggested that most American films followed such strict rules that a database could be setup to create film plots. He called his set of rules a “synoptic table of the American cinema” From his autobiography, My Last Sigh:

“There were several movable columns set up on a large piece of pasteboard: the first for “ambience” (Parisian, western, gangster, etc.), the second for “epochs,” the third for “main characters,” and so on. Altogether there were four or five categories, each with a tab for easy manoeuvrability. What I wanted to do was show that the American cinema was composed along such precise and standardized lines that, thanks to my system, anyone could predict the basic plot of a film simply by lining up a given setting with a particular era, ambience, and character.”

Interactive authoring systems attempt to break through the impasse of the most obvious outcome and create perhaps perpetual films or those with many possible paths.

'David Blair's Wax Web' was the world's first net-based interactive film:

http://www2.iath.virginia.edu/wax/

The Perpetual Art Machine is an online gallery and database of video art and travelling video installation. Using an interactive grid interface, users can search the database by keywords selected by curators, still images of each video, or recently played videos.

http://www.perpetualartmachine.com/

database_cinema.1522241237.txt.gz · Last modified: 2018/03/28 14:47 by milos-vojtechovsky